Color Lab
I've never been good with color. As a designer that's a bit embarrassing to admit, but it's true — color has always intimidated me. I can tell when something feels off, but I couldn't tell you why.
At the same time, I love it. I love when a palette just clicks. I love that two colors can feel completely different depending on what's sitting next to them. I wanted to understand it better, so I did what I usually do: I built something.
Color Lab is a site with daily color games and a couple of utility tools. The games are there to help me build an intuitive sense for how RGB colors actually work. What does dragging the green slider do to a warm tone? What does a hex code actually mean — what do the letters and numbers represent? You match colors with sliders, guess hex codes Wordle-style, and hunt for a specific color in Wikipedia's picture of the day.
The whole thing looks like a Mac from 1988. Draggable windows, a pixel font, a taskbar with a clock. I wanted something that felt playful and stayed out of the way of the actual colors. Neutral UI, no competing hues — because the moment you put a saturated sidebar next to a color picker, your perception is toast.
There are also a couple of utility tools — a blending tool and a vibrancy adjuster. Those exist because I needed them for tweaking colors in our design system at work and figured I might as well put them somewhere useful. The plan is to keep adding tools as I run into needs at work.
The whole thing was built in a weekend using only Claude Code — no Figma, no mockups, just prompting for design decisions as I went. The only thing I made myself were the pixel icons, and they are absolutely terrible. If you know a good pixel artist, please get in touch.
Every game generates the same daily color for all players using a seeded random number generator. No backend, no accounts — just localStorage and deterministic math.